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Fix/mesh convert star input

Spencer Sherwin requested to merge fix/MeshConvertStarInput into master

This fix sorts out a problem where if you have a very deformed prism the orientation of the quadrilateral faces can get confused with regard to the edges. Instead of using a normal orientation method to decide how to orientate edges I have used a search based on vertex node ids which has corrected the current issue. There are some other elements that use normal orientation but currently I do not know how we might change these.

Jean and Dave are good to review this fix.

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